> For the complete documentation index, see [llms.txt](https://bahnproductions.gitbook.io/bahnproductions-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bahnproductions.gitbook.io/bahnproductions-docs/bahn-productions-ue-plugins/advanced-audio-system/core-shared-audio-system/api-references/aas_settings.md).

# AAS\_Settings

```cpp
class ADVANCEDAUDIOSYSTEM_API UAAS_Settings
```

Configurable settings for the Advanced Audio System plugin. Contains various mappings for gameplay tags to audio banks, allowing the organization of audio assets into categories.&#x20;

### **UPROPERTIES**

```actionscript-3
UPROPERTY(config, EditAnywhere, Category = "Audio Bank Maps", meta = (DisplayName = "Foley Surface Type Audio Bank Map", ToolTip = "Data Asset derived from AAS_FoleySurfaceBankMap. Maps surface GameplayTags to Foley Audio Banks."))
TSoftObjectPtr<UAAS_FoleySurfaceBankMap> FoleySurfaceTypeMapDataAsset;

UPROPERTY(config, EditAnywhere, Category = "Audio Bank Maps", meta = (DisplayName = "Foley Footwear Type Bank Map", ToolTip = "Data Asset derived from AAS_FoleyFootwearBankMap. Maps footwear GameplayTags to surface-specific Foley Audio Banks."))
TSoftObjectPtr<UAAS_FoleyFootwearBankMap> FoleyFootwearBankMapDataAsset;

UPROPERTY(config, EditAnywhere, Category = "Audio Bank Maps", meta = (DisplayName = "Character Type Audio Bank Map", ToolTip = "Data Asset derived from AAS_CharacterTypeBankMap. Maps character type GameplayTags to Character Audio Banks."))
TSoftObjectPtr<UAAS_CharacterTypeBankMap> CharacterTypeMapDataAsset;

UPROPERTY(config, EditAnywhere, Category = "Audio Bank Maps", meta = (DisplayName = "Weapon Type Audio Bank Map", ToolTip = "Data Asset derived from AAS_WeaponTypeBankMap. Maps weapon type GameplayTags to Weapon Audio Banks."))
TSoftObjectPtr<UAAS_WeaponTypeBankMap> WeaponTypeMapDataAsset;

UPROPERTY(config, EditAnywhere, Category = "Audio Bank Maps", meta = (DisplayName = "UI Context Audio Bank Map", ToolTip = "Data Asset derived from AAS_UIContextBankMap. Maps UI context GameplayTags to UI Audio Banks."))
TSoftObjectPtr<UAAS_UIContextBankMap> UIAudioMapDataAsset;
```
