> For the complete documentation index, see [llms.txt](https://bahnproductions.gitbook.io/bahnproductions-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bahnproductions.gitbook.io/bahnproductions-docs/bahn-productions-ue-plugins/advanced-audio-system/foley-audio-system/api-references/aas_foleyaudiobankdata.md).

# AAS\_FoleyAudioBankData

```cpp
class ADVANCEDAUDIOSYSTEM_API UAAS_FoleyAudioBankData : public UPrimaryDataAsset
```

#### **Properties**

```actionscript-3
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AdvancedAudioSystem|FoleyAudioBank", meta = (Categories = "Foley.Event"))
TMap<FGameplayTag, TSoftObjectPtr<UMetaSoundSource>> FoleyEventSounds;
```

#### **Functions**

```actionscript-3
UFUNCTION(BlueprintCallable, BlueprintPure, Category="AdvancedAudioSystem|FoleyAudioBank")
bool GetSoundFromFoleyEvent(FGameplayTag Event, USoundBase*& OutSound) const;
```
