> For the complete documentation index, see [llms.txt](https://bahnproductions.gitbook.io/bahnproductions-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bahnproductions.gitbook.io/bahnproductions-docs/bahn-productions-ue-plugins/advanced-audio-system/installation-and-setup-guide/debug-commands.md).

# Debug Commands

Debug Command HUD for each system of AAS. Linked for each specified target.

<mark style="color:yellow;">`aas.debug.Foley`</mark>

<mark style="color:yellow;">`aas.debug.Character`</mark>

<mark style="color:yellow;">`aas.debug.Weapons`</mark>

<mark style="color:yellow;">`aas.debug.Music`</mark>

<mark style="color:yellow;">`aas.debug.UI`</mark>

## Foley

Quickly cycle between characters containing FoleyComponents using PageUp/PageDown.

<div data-with-frame="true"><figure><img src="/files/AGZBaqoOuaWpuW1wn8pD" alt=""><figcaption></figcaption></figure></div>

**Debug Infrastructure:**

1. Total Registered Foley Components in the Level
2. Footwear Bank Map loaded in Project Settings
3. Surface Bank Map loaded for Character
4. Footwear GameplayTag loaded for each Foley Component
5. Surface GameplayTag dynamically loading from detected Surface per component
6. Foley Audio Bank dynamically loading based on the SurfaceTag
7. Configured Trace Sockets for each skeleton in Foley Component
8. Movement information: **UpdateMovementSimulated** and **OnCharacterLanded** functions
9. Land Velocity
