> For the complete documentation index, see [llms.txt](https://bahnproductions.gitbook.io/bahnproductions-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bahnproductions.gitbook.io/bahnproductions-docs/bahn-productions-ue-plugins/advanced-audio-system/installation-and-setup-guide/tools-for-reference.md).

# Tools For Reference

## Runtime Tools

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### AudioInsights - AAS Debug

Audio Insights Extension allows you to visualize the flow of each system. Visually scope loaded components and dynamically changing gameplay tags, physical materials, and audio banks in real-time. Teams up nicely with Epic's current AudioInsights layout.

<figure><img src="/files/6RlyGSD9cXyqvgsoLmgK" alt=""><figcaption></figcaption></figure>

### AAS DebugOverlay

<figure><img src="/files/AGZBaqoOuaWpuW1wn8pD" alt=""><figcaption></figcaption></figure>

## Editor Tools

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### Foley Animation Editor Tool

<figure><img src="/files/LBChvvitKihJOAvGj7XJ" alt=""><figcaption></figcaption></figure>

### Editor Utility Widget

Custom EditorUtilityWidget for viewing runtime debug commands, and an array of ComboBoxes allow you to swap multi-layered audio categories while working with animations with each system's data structure framework.&#x20;

<figure><img src="/files/puOjxslEezCl1L6zHO8M" alt=""><figcaption></figcaption></figure>
